Nearly two centuries ago, 150 to 180 years by various accounts, the elven Court of Terringorn ruled the continent of Saragan. When the Court fell to the Izon Supremacy, Saragon was thrown into chaos. Untold thousands of humans, dwarves, elves and other peoples were left behind, leaderless and free from their elven masters. This event caused a power vacuum in the region, as no force came to claim control of the continent after the fall of the Court. Thus began the hundred-year war.
Vying for power and dominance the free people of Saragan rushed to claim control over specific regions. Men rallied into tribes, tribes formed into kingdoms that rose and fell in rapid succession. Most kingdoms found their footing in common causes, regions divided among rich natural resources, forests, iron, wildlife and clean waters to name a few.
This conflict had multiple monumental battles. The sieges of Untailia, The razing of E’thu, and the clear water skirmishes to name a few. These battles helped divide regions and natural resources into the majority of the primary Kingdoms that we know still today. Unfortunately, many of the historic records of the war have been altered, ruined or lost to time. Kingdoms that no longer exist have either been absorbed or buried and left waiting to be uncovered. The Kingdoms that managed to endure the war were still forever changed. The larger Kingdoms still have a majority of their historical records intact but many of them contain conflicting evidence at times or are unclear when or how their thrones had changed hands. A treatise was signed by nearly sixty different Kingdoms, ending the hundred-year war and declaring Saragan “The Nation of Kings and Queens”. The Kingdoms began to solidify as relative peace had been brokered.
I have found that most of the larger Kingdoms are in fact built upon or within the ruins left behind by the Court. These structures have been modified and have traded hands through the years which has influenced the cultural designs and artistic history of each Kingdom in turn. Over time alliances formed, trade routes established and peace made through commerce and treatise. Very few of these have survived over the years however. Men rise to oppose tyrants and dethrone weak leaders. Small kingdoms form and fall, some lost to time and memory as none of their existence was recorded save for oral traditions.
As of now the smallest Kingdom I have written record of is called Vi, which consists of a dozen servants and is ruled by its namesake the elven Queen Vi. Though records indicate this kingdom still persists somewhere deep in the west, I still have to discover it’s exact location and trade. Unlike other regions in the world, Saragan is divided into Kingdoms, but this term is somewhat confusing. A Kingdom can be ruled by a King, a Queen or even a Royal Council. Some kingdoms possess many small villages and hamlets, while other Kingdoms are large singular cities.
In this day and age there are hundreds of kingdoms and sub-kingdoms throughout the continent. Larger Kingdoms are maintained by alliances with border kingdoms. Most major kingdoms have the most prized resources. For example, to the south of Saragan lies the iron filled mountains. Many bloody wars and battles have been fought over control of the mines. The northern river kingdoms command the flow of fresh water throughout Saragan. While none dare openly oppose the river kingdoms, many kingdoms in the region rise in fall in political intrigue and assassination.
The western forest Kingdoms balance preserving their space and providing resources. Many battles have taken place to decide whether conservation or profit was in the region’s best interest. To the east the fertile fields of the farming Kingdoms play a prominent part in the continent. This region has the least amount of inter-region conflict, but they command the most powerful armies and are the greatest threat to all the other kingdoms.
As of this writing, I am still compiling a running history, researching fallen and forgotten kings, queens and other would-be rulers. Additionally, I am traveling and researching current kingdoms, their cultures and values. Though this endeavor may appear a monumental task most kingdoms are receptive to having their history recorded, adding legitimacy to their rule. I have surmised the vast majority of the region seems to be human controlled.
The industrious dwarven people mostly reside in a south, having several kingdoms of their own. It is not uncommon to see dwarven people in all regions of continent. Likewise, there are a great deal of halflings in the eastern kingdoms, though none to my knowledge are entirely comprised of halflings. This will require more research. There are a great deal of elves and in fact some elven kingdoms in the western realm, but these are more elusive, and secretive. It is rumored these people are all that remains of the Court of Terringorn, but they are so long removed they are barely even associated anymore. I will endeavor to learn more about these hidden kingdoms in due time.
While most would argue the river kingdoms are only human controlled, I must point out the merfolk kingdoms just beyond their reach, into the ocean. They are known to trade or even war with each other over trade routes and fishing disputes. While I haven’t seen any merfolk ashore, I’m told they are frequently integrated into the societies of the coastal kingdoms.
Over the course of my research, I intend to examine specific kingdoms of note. In these discovery examinations I will uncover the history of the kingdom, cultural facts and hierarchy of how the kingdom is run. First, I shall journey to the lands of the Iron Throne, the city of Nevannar, capitol of the Untalia Kingdom!